Tu peux nous contacter par mail à l'adresse help@footbar.com 

N'hésite pas également à parcourir notre FAQ ci-dessous, tu trouveras certainement les réponses à tes questions !

The Footbar app

All you have to do is go to your profile and then click on "Activity" at the top left to access not only your session data but also the history of all your previous sessions.

The best is to create two user accounts (one in your name, the other in the name of the second person). You can use the same sensor on two different accounts but not simultaneously. However, we recommend the following system: one sensor = one profile = one phone.

This is completely normal because your sensor does not need to be connected to your phone when you play. So if the sensor has been turned on, there is no problem. Simply reconnect to your sensor after your session, turn it off and download the data. The sensor works independently of the phone and its connection. When you return to the home screen containing the central button, it will always be green with the words “your sensor is on”.

Either you are not close enough to your sensor or you may have run out of battery.

So check that:

  • Bluetooth is activated.
  • Charge your sensor on a computer using the USB port provided in your packaging.
  • Check that the sensor flashes when plugged in.
  • Don't hesitate to test with another cable if necessary.

If your problem is still not resolved, do not hesitate to contact us via the small bubble at the bottom right of your screen.

Simply go to the “Profile” tab, click on the “Settings” icon at the top right, then again at the top right on the “Exit / Disconnect” icon.

In the championship, the rules are simple: the more football you play during the week, the more points you accumulate to get ahead of your opponents.
Each week, you randomly join a group of 20 new opponents in one of the 10 divisions that correspond to you.
It's up to you to prove that you are the best in your group: at the end of each week, the first three move up to the higher division and the last three move down.

The booster allows you to multiply the points obtained by a user during a session according to their division. The booster is x1 when you are in D10 and increases by +1 when you move to the higher division to reach x10 when you are in D1. The closer you are to D1, the greater your booster and therefore the higher the points your sessions will earn you.

Each summer, the current season ends, and the experience points on your Footbar card drop back to 10, like when you started on Footbar. Don't panic, the points come back quickly if you had a good level the previous season. This is your chance to give it your all in the new season!

The sensor memory is different from that of our servers. However, you must remember to regularly empty your sensor by clicking on “download your session”. There is no memory "limit" for sessions on our server so no need to delete them. On the other hand, the sensor memory has its limits so remember to download your session regularly.

When you are on the recap of your session, click on the icon at the top right and then on “edit”. You then have the possibility to select your position, the type of session and the start and end time of your session before "validating".

On the profile view there is several pieces of information that it is important to know how to differentiate!

First of all, you have all of your cumulative statistics for the current season and just below the distance you have covered per month and finally there is the evolution of your profile.

For the bottom view with detailed statistics, it corresponds to the evolution of your profile over the course of your sessions and there are several things to analyze:

  • The numbers on the right represent the rating you have on each stat at that specific moment.
  • However, you have the possibility of increasing each of your characteristics by reaching the different levels. The levels to be reached are written in white just to the left of your overall score.
  • Finally, the progress bar in orange corresponds to the distance you still have to go to reach the maximum score of 99.

The sensor

It is an 8 gram, 8 mm thick sensor which evaluates the performance of footballers according to a dozen criteria using an accelerometer coupled with artificial intelligence (AI).

A GPS will work with location. Our sensor will understand body movements without knowing the position. It's as if he had been taught to recognize all the footballer's movements. The two are perfectly complementary.

No ! Ultra light, thin and small, the Meteor is placed at calf level, below your sock. It absolutely does not hinder the movements of the player, who will immediately forget that he/she is wearing a sensor.

And the strap? Its design has been designed for more comfortable use and the numerous user feedback attests to this.

No, bad idea. Our R&D (research and development) is currently based on the “top of the striking calf” position. Wearing it elsewhere is equivalent to giving false game information to the sensor, which will not be able to accurately calculate your stats!

We advise you to wear the sensor on your strong leg because that is where you will obtain better statistics, but nothing prevents you from comparing with the other leg and seeing the difference.

Today our artificial intelligence is not yet capable of detecting passes and shots made with the leg not wearing the sensor. However, we continue to work on it to overcome this.

As it is hidden under the sock, you can use it but we recommend that you ask the referee for permission. Today, players from the Luxembourg pro team wear our sensor in addition to clubs who use it during their weekend matches.

For the distance to the Meteor, there are 2 distinct things:

- To connect to the Meteor (to turn it on, off or download its data), you must be close to the sensor at approximately less than 5 meters.

- On the other hand, once the Meteor is turned on, you can disconnect from the phone and it works "autonomously". All you have to do is reconnect after your session to turn it off and then download the data.

Artificial intelligence (AI)

Our sensor is able to detect and record leg movements using an integrated accelerometer.

Then, it is our Artificial Intelligence that works. It understands everything the player has done and deduces actions on the pitch from sensor data: movements, passes, strikes, dribbles.

Here are some details on certain statistics:

Physical statistics

Distance: total distance covered during the activity time, walking, running or dribbling (in km).

Sprint: number of races where for two seconds in a row the player's speed is at least 30% higher than their average speed.

Sprint distance: distance covered during all sprints (in km).

Average sprint: average of the maximum average speed over 2s of each sprint of all the sprints (in km/h).

Maximum speed: average of the maximum average speed over 2s of the 5 best sprints (in km/h).

Balls played

Shooting: Number of long balls, i.e. shots, crosses, set pieces, taken during the session.

Average strike speed: average speed calculated over all shots detected (in km/h).

Maximum strike speed: estimated speed of the most powerful strike detected (in km/h).

Pass: number of passes made during the session.

Dribble: number of times the ball is kept by the player for more than 0.5s.

Possession: time spent dribbling (in min's").


Statistiques physiques

- Distance : distance totale parcourue durant le temps d’activité, en marchant, en courant ou en dribblant (en km).
- Sprint : nombre de course où durant deux secondes d'affilée la vitesse du  joueur est au moins 30% supérieur à  sa vitesse moyenne.
- Sprint distance : distance parcourue durant l’ensemble des sprints (en km).
- Sprint moyen : moyenne de la vitesse moyenne max sur 2s de chaque sprint de l’ensemble des sprints (en km/h). 
- Vitesse maximum : moyenne de la vitesse moyenne max sur 2s des 5 meilleurs sprints (en km/h).  

Ballons joués

- Tir : Nombre de ballons long, soit les tirs, centres, coup de pied arrêtés, effectués pendant la séance.
- Vitesse de frappe moyenne : vitesse moyenne calculée sur l'ensemble des tirs détectés (en km/h).
- Vitesse de frappe maximale : vitesse estimée de la frappe la plus puissante détectée (en km/h).
- Passe : nombre de passes effectuées durant la session.
- Dribble : nombre de fois où le ballon est gardé par le joueur plus de 0,5s.
- Possession : temps passé à dribbler (en min' s"). 

Match & entraînement

  • activité : pourcentage du temps passé en courant sur le temps total d’activité
  • courses : temps total en course en minutes(‘) et secondes(“)

Running :

  • vitesse : temps moyen mis pour effectuer 1km
  • vitesse moyenne : vitesse moyenne au cours de la séance en km/h
  • allure : temps mis pour effectuer chaque km 

Plateforme coach

  • charge externe : quantité de travail réalisée par le joueur qui s’exprime en fonction de la vitesse et du temps d’activité du joueur. Plus un joueur court vite et longtemps, plus sa charge est importante.
  • niveau d'intensité : définie en pourcentage de temps passé au-dessus de chaque palier de vitesse basé sur la Vitesse Maximale Aérobie (VMA). 

Il existe 4 paliers d’intensité : faible intensité (FI), moyenne intensité (MI), haute intensité (HI) et très haute intensité (THI). Chaque palier peut être ajusté manuellement par le coach en charge de l’équipe en fonction des VMA de ses joueurs et joueuses.

Our sensor was trained using tens of thousands of hours of videos to differentiate between these two gestures.

For the star rating, we base ourselves on players of the same gender (= boy or girl), in the same age category and having played in the same position as you. We look at their stats (number of passes, dribbles, sprint speed, etc.) then we compare your stats to all these other players. This allows us to situate your performance in each area and calculate an average which we reduce to 5.

The more you use the sensor, the more points you earn. To find out more, refer to the game rules on the app.

If you have had a period of inactivity while being immobile, for example on the bench or at the goal, the sensor will not count this downtime so as not to distort your statistics.

Sales and deliveries

Online on our own Footbar website, as well as on our Amazon , Decathlon and Intersport stores.

In physics, our sensor is sold in more than 120 Decathlon stores and 50 Intersport stores.

This will depend on the carrier you choose and also on your geographic location. It usually takes at least two days. Delivery times may extend, particularly during the holiday season.

Of course, in the event of a technical problem linked to Footbar, your Meteor is guaranteed for two years. It is possible to make an exchange subject to returning the sensor containing its original packaging, the USB port and the strap.